Virtual Reality (VR) technology brings you efficient and cost-effective psychophysics-based solutions. Using head-mounted
VR devices and virtual hand controllers, plant equipment is simulated inside industrial classrooms to train employees. Amaris 17 studios
is the prominent virtual reality company in India delivering effective virtual reality (VR) solutions to address your unique
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1. Virtual Reality Introduction (What is VR & How it will be helpful for Industrial Companies for training)
Virtual Reality (VR) is a computer-based progressive technology used to design a virtual environment. Virtual Reality creates a user inside a digital environment, unlike traditional user interfaces. Rather than displaying a screen in front of them, the user is submerged to interact with 3-Dimensional worlds. By forging as many senses as feasible, such as vision, hearing, touch, and even smell.
Sometimes the mistakes made by the trainees during the training period might be very costly that’s where virtual reality takes over and helps in reducing such severe mistakes. Virtualn reality enables the trainees in the industry to get practical experience during their training period without physically being on the field. It helps to respond to situations instinctively by following the preset commands. The technology saves so much time, money, and resources in training the new recruiters. Practicing more with virtual reality reduces the risk of accidents and helps to retain the knowledge gained much faster, which helps the trainee not to commit any major mistakes during the work course.
2. How is Virtual Reality (VR) used in enterprises today?
We don’t hesitate to state that the future of this business world is virtual. Every field in modern business is where virtual reality is used. Health Care industries, Retail Industries, Construction companies, Training Industries, Data Visualizing, and Manufacturing units are widely using virtual reality technology in their field for various purposes. With Virtual Reality, it i much easier for companies to design and develop products more prominently and errors can be identified even before the product is manufactured. This saves lots of time, money, and resources for the company. Soon modern industries will use virtual reality to demonstrate their products to their customers in a more advanced and simplified way.
All the showrooms that are in operation now will be disappeared, and customers can get a detailed demonstration of the products through virtual reality technology being at the comfort of their homes. Virtual reality technology is being seen as the future of the globe, not only in the
3. How does VR Helps trainers in training? (How it avoid Accidents, and in terms of retentions of the employee, in terms of 100% Accurate)
Virtual reality training can revolutionize the corporate world. We should understand and adjust to transforming working conditions from an increasingly remote-based workforce to the challenges encountered by the long-term impacts.
Virtual Reality provides employees the opportunity to acquire job training in a hazard-free condition. Retention of skills learned in VR is high, signifying it is better possible to be applied in the workplace and eventually direct to improved productivity.
Using Virtual Reality, the trainer can give the trainees an immersive experience allowing them to be in a virtual environment, making them practice N number of times until they are perfect, without any risk. This will reduce the pressure and will enhance creativity. Through VR one can easily preview the product design or the task assigned even before it is made or done. Also, allow the trainees to learn quickly but perfectly
4. How can VR integrate into specific training modules? (steps to be involved in the integration of VR).
Workforce training has constantly been an area of complication because it can often demand the traveling of long distances, potential protection concerns, and complicated training procedures. However, Virtual Reality is being used to revolutionize employee training in modern industrial developments.
Every field of work and every department of an industry is influenced by Virtual Reality Technology. Each company is looking forward to implementing VR in their company for faster and better performances. Most of the top-notch companies across the globe are already using the technology to train their employees, design products, make the customers experience the future virtual world. Industries like Oil & Gas, Medical, Safety, Manufacturing
There are significant advancements in the next generation of VR headsets considering the potential of the Metaverse. Though these next-gen VR headsets are definitely going to have Higher Resolution displays, Improved optics with better Field of View, better Graphic processing, improved ergonomics & form factors, they are going to be equipped with additional sensors which is going to create a paradigm shift in the way VR is used today.
Current VR technology stimulates our senses to achieve a believable teleportation to a simulated digital world. While users can be effectively trained for various scenarios through this cognitive learning and achieve the highest knowledge retention, what is really missing here is the measurement of the cognitive load of the user’s brain. The next generation devices are also capable of sensing the user’s cognitive load and giving bio-feedback on the user’s experience.
Device manufacturers like Valve, FB and HP are focusing heavily in this area. While Valve has filed patents and Meta’s Project Cambria is expected to be available by 2022, there is an early mover in the industry. HP has already released a sensational VR device called HP Reverb G2 Omnicept with all these special sensors integrated. These sensors track the effectiveness, attentiveness, and concentration level of the user by the captured biometric sensory data through the integrated Eye-Tracking, Facial Expression Tracking, and Heart-Beat Tracking.
Watch this space for Amaris 17 Studios VR’s updates on the latest trends and developments in next-generation VR technology and devices.
The integrated Facial Expression sensor in the NextGen VR devices captures the facial reactions of the user while the user is experiencing the virtual world. This type of feedback provides data on the psychological and emotional state of the user. This includes aspects such as how much the user is focusing and enjoying the training session. Another advantage of facial tracking will be in creating expressive and more dynamic 3D Avatars inside the collaborative enterprise-Metaverse which also increases the level of realism and empathy among the participants.
The Integrated Heart Rate sensor in the NextGen VR devices measures the User’s Physiological state in real time. The user’s stress level while experiencing the VR environment can be monitored and recorded especially while the user is engaged in handling emergency situations and risky scenarios such as plant upsets, firefighting etc.
While tracking the entire range of head movement is common in most VR headsets, the integrated Eye Tracking sensors in the next gen devices are also capable of monitoring the focus level of the user by tracking where exactly the user is looking at inside the virtual world. This pupil tracking also enables more accurate gaze interactions inside VR.
This enables tracking the key performance indices of the trainees and increases the overall efficiency of the learning during VR training sessions such as emergency handling or firefighting scenarios or psychiatric phobia treatment sessions.
Eye-Tracking inside the Next-Gen VR devices opens up the door for a whole new rendering technique called Foveated rendering. Our eyes have a very small area called fovea which is the only part of the retina that has densely packed sensors that are capable of consuming high-resolution images. Resolution falls off rapidly beyond this point. This demonstrates the conventional rendering of pixels with even resolution across the image is a waste of system resources. Alternatively, in this foveated rendering, pixels at the center of focus are rendered at High Resolution and anything at Peripheral view is rendered with low resolution. This dramatically boosts the system performance, visual quality and frame rates by reducing the GPU load.